Please forward this error screen to dragon warrior. Follow the link for more information. Jump to navigation Jump to search This article is about the video game franchise. Dragon Quest, published as Dragon Warrior in North America until 2005, is a series of console role-playing video games created by Yuji Horii and his studio Armor Project.
The series has had a significant impact on the development of console role-playing games, and introduced a number of features to the genre. Installments of the series have appeared on various computers, consoles, handheld devices, and mobile phones. The basic premise of most Dragon Quest titles is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. Dragon Quest has had the same general lead development team since its inception in the 1980s, as scenario writer and game designer Yuji Horii, character designer Akira Toriyama, and music composer Koichi Sugiyama have handled their respective roles on every major game in the series. The first four Dragon Quest installments were released for the Nintendo Entertainment System in Japan and North America. The franchise includes several spin-off games, including the Dragon Quest Monsters RPG. When Enix took over the Monopoly-inspired video game Itadaki Street, the Dragon Quest franchise became an integral part of the game in its second version, Itadaki Street 2: Neon Sain wa Bara Iro ni.
Like the main series, Dragon Quest Monsters was originally released under the Dragon Warrior name in the US. Dragon Quest has also produced a number of smaller spin-off titles. In two of them players use their special controllers as a sword, swinging it to slash enemies and objects. Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken is a stand-alone game in which the controller is shaped like a sword, and a toy shield contains the game’s hardware.